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I’m sure we’ll get more detailed breakdowns of how Apple achieved what it has with this new emulation layer that makes x86 applications run fine on the M1 architecture. There is both a lot to say and not a lot to say about Rosetta 2. But it’s clear that iOS, though present, is not where it needs to be on M1. Provided that the Catalyst ports can be bothered to build in Mac-centric behaviors and interactions, of course. But the app experience on the M1 is pretty firmly in this order right now: Native M1 app>Rosetta 2 app>Catalyst app> iOS app.
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It’s super cool for a second to have instant native support for iOS on the Mac, but at the end of the day this is a marketing win, not a user experience win.Īpple gets to say that the Mac now supports millions of iOS apps, but the fact is that the experience of using those apps on the M1 is sub-par. Yes, that’s right, no full-screen iOS or iPad apps at all.
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There is no default tool-tip that explains how to replicate common iOS interactions like swipe-from-edge - instead a badly formatted cheat sheet is buried in a menu. The current iOS app experience on an M1 machine running Big Sur is almost comical it’s so silly. That, however, is where the compliments end. I even ran an iOS-based graphics benchmark which showed just fine. Benchmarks run on iOS apps show that they perform natively with no overhead.
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Apps install from the App Store and run smoothly, without incident. That’s the kindest thing I can say about it. The iOS experience on the M1 machines is…present. It feels like an iOS device in all the best ways.Īt the chip level, it also is an iOS device. That’s what moving to this M1 MacBook feels like after using other Macs.Įvery click is more responsive. You’ve been carrying the load so long you didn’t know how heavy it was. If you’ve ever dealt with ongoing pain from a condition or injury, and then had it be alleviated by medication, therapy or surgery, you know how the sudden relief feels. One illustration I have been using to describe what this will feel like to a user of current MacBooks is that of chronic pain. That’s the best way I can describe it succinctly. And it does it while using a fraction of the power.
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And even then only with powerful dedicated cards like the 5500M or VEGA II.Ĭompiling projects like WebKit produce better build times than nearly any machine (hell the M1 Mac Mini beats the Mac Pro by a few seconds). Video editing and rendering is super performant, only falling behind older machines when it leverages the GPU heavily. The M1 MacBook Pro runs smoothly, launching apps so quickly that they’re often open before your cursor leaves your dock. Beginning in earnest in 2008 with the acquisition of PA Semiconductor, Apple has been working its way towards unraveling the features and capabilities of its devices from the product roadmaps of processor manufacturers. These results are astounding, but they’re the product of that long early game that Apple has played with the A-series processors. I personally tested the 13” M1 MacBook Pro and after extensive testing, it’s clear that this machine eclipses some of the most powerful Mac portables ever made in performance while simultaneously delivering 2x-3x the battery life at a minimum. These machines are capable, assured and powerful, but their greatest advancements come in the performance per watt category. And it’s about to be endgame for Intel.Īpple has introduced three machines that use its new M1 system on a chip, based on over a decade’s worth of work designing its own processing units based on the ARM instruction set. This is where Apple is in the game of power being played by the chip industry.
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The most fun part, for me, has always been the late mid-game where you’re in full control of your powers and skills and you’ve got resources to burn - where you execute on your master plan before the endgame gets hairy. Then you have mid-game where you’re executing and gathering resources. You have the early game where you’re learning the ropes, understanding systems. Survival and strategy games are often played in stages.
